Deliverables: Design Specifications, Wireframes
Length: 3 weeks - November 2009
Proposable is the fifth Sprout to be chosen by the SproutBox's Selection Committee. Proposable will provide a way to create, deliver, and analyze sales proposals to enable salespeople in nearly every industry to efficiently and effectively maximize their efforts and garner new results via the analytics.
'In addition to giving new insights to salespeople and valuable tools for sales managers, Proposable has the potential to drastically shorten sales cycles. The value proposition for customers is awesome. Proposable is going to be a very disruptive force in the CRM market.' -Brad
Proposable has officially launched!
Team Members: Brandon Stephens, James Pierce, Jason de Ruña, and Laura Brunetti
Deliverables: Design Strategy, Poster and Presentation
Length: 5 months - Spring 2008
Our team was given the task to produce a strategic design plan for the Bloomington Entertainment and Arts District (BEAD). Collaborating with the Executive Director of the Bloomington Area Arts Council we conceptualized new interactive techniques to improve the quality of downtown education, and designed methods to promote community engagement across the downtown districts.
In order to explore and understand the design space, along with documenting participants' experiences, we developed and implemented cultural probes. In total, eight cultural probe packets were provided to select participants that represented the baseline demographics of Bloomington. Combining qualitative findings from the cultural probes with quantitative research accumulated during the project, we better understood the range of experiences and attitudes of the residents.
While analyzing the maps, photographs, and accompanying photocards, differentiated views and insights between demographic groups emerged. These insights were synthesized by our group and revealed opportunity areas for design. We then developed four themes to organize our concepts as they related to the downtown experience: travel, navigation, engagement, and extension.
Deliverables: Design Strategy, Visual Mockups, and
Design Documentation
Length: 10 weeks - Summer 2008
I was brought on the team to assist in redesigning the internal, and later the external, website for the Goddard Space Flight Center Library. The project included incorporating new design standards, maintaining the new look and feel of NASA.gov across site designs, and suggesting future interactive features to increase site traffic and library membership.
Initial work involved user interviews, card sorting, and focus groups. These exploratory methods were used to understand the differing user groups that existed on the Goddard campus. Much diversity was discovered in not only the groups, but also in the way that each group used the services provided by the Library. User requirements were fulfilled and implemented into the new design specifications.
Work still continues on the development of the new design. The launch is expected by the end of the year 2009. If you would like to see the work that I completed for this project, please contact me directly.
Team Members: Marty Siegel, Adam Williams, and Matt Snyder
Deliverables: Interaction Design - authoring, design documentation, and wireframes
Expected Launch: Q3 of 2010
Glerb is an e-learning start-up founded by Professor Marty Siegel. We seek to provide easy and enjoyable online educational tools.
As Glerb is start-up, my role is varied in the organization. I mainly work as a lead interaction designer for the authoring tools group, but I also assist with strategic decisions for the future direction of the company.
The prototype launch is expected in the year 2010. All work is currently under non-disclosure agreement.
Team Members: Brandon Stephens, Jordan Fugate,
Ashley Engelhardt
Deliverables: Photo Journal, Course Syllabus
Length: 5 months - Spring 2009
In order to explore and foster the development of physical prototyping skills within the HCI/d curriculum, myself and two other students co-developed this independent study course. As this course was exploratory and not under direct instruction from the faculty, admission was limited to six hand selected students, including the three collaborators.
During each section of the syllabus, a student volunteered to become the expert of the topic in order to instruct the remaining five students. For these weeks, the instructor of the section prepared a presentation including best practices with the materials, along with resources for further exploration.
The prototyping materials explored for this course included: paper, cardboard, foamcore, foam block, clay. We also spent several class periods working on rapid prototyping. During these sessions we used materials commonly found around an office (highlighters, paper clips, cork, thumbtacks, etc.) in order to explore the use of mundane materials for rapid ideation and prototyping of concepts.
Faculty is currently considering this course for inclusion within the HCI/d Spring 2010 curriculum.